His ears, buttons, and hat are all missing details. Mario seems to have lost a fair bit of detail in his upscaling. Unfortunately, you seem to have made a few curious artistic choices in terms of line colour and shading. I'd recommend using a program called DDSopt to test converting them into DDS files so they can benefit from mipmapping. The pieces all fit together well, even if they look ridiculously sharp in-game due to their resolution. Your work on the character side of things is much better. When it comes to making replacement textures, always try to make sure what you've got aligns with what's present in the game. It appears you went off and just shoved letters into the font file without aligning them with the originals. And the copyright text is likely to send graphic designers into epileptic fits - Comic Sans is an evil font.Īlso, the font replacement looks strange and thin. I'd suggest looking into specialist resizing programs, or Photoshop plugins like Blow Up, for large textures like those. The background, while scaled up, is very blurry. A better solution would've been to try and work off the existing logo. While I can see you've painstakingly tried to recreate the logo, it looks pretty wonky. Unfortunately, I've got criticism for you, too. Keep at it and you'll have something golden.